But I find interest in weapons that strike me as out of the norm. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. It’s an increasingly massive mod that adds over 250 weapons and 21 archetypes to the game that you can buy, loot or craft yourself. Original upload 03 February 2018 5:06PM. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. 5 Fishing rods. Each of them comes with their own unique enchantment and effects and feature insanely detailed and sharp textures. Deals 2 damage to a random ability score on hit. Hi! Sold by goblin merchant in Rushlight Fields, Barrel at the end of trap "maze", Goblin Village, Chest in Sepulcher of Forgotten Heroes, Westmost room, +6 bonus to natural armour; Charisma score now 1, Hidden chest, Shrine of Lamashtu during final chapter, Stacking -1 penalty to target's saving throws, stacking -2 to saving throws against curses on hit, Chest behind hidden wall in Tenebrous Depths level 16, Cast Animate Dead once a day for 8 rounds, Grants FOM, immunity to trip and bull rush, +5 CMB. Nexus Mods; Forums; Chat; Bug Reports; Buy Premium; More ; Sign In; Create Account; The Nexus Forums; Terms and Policies; View New Content Unique Weapons Redone Redone Started by … Failing this check kills the wearer immediately and summons a hostile Thanadaemon. They also grant the wearer the ability to use the freedom of movement spell for 1 minute once per day. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. It also grants immunity to poison, This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast Banishment once a day as a 13th level wizard, This belt makes 1st, 2nd and 3rd level spells cast by the wearer Empowered and Extended, This belt grants +4 enhancement bonus to Constitution. Yeah, its dumb, but that's just the way it is. These bracers empower the wearer to use any bow with a +2 competence bonus on attack rolls and +1 on damage rolls, Lone House, Bartholomew's Laboratory, behind the secret door near entrance, These bracers give the wearer a +2 deflection bonus to AC and the ability to cast Shield twice a day as a 5th level wizard, These bracers, just like bracers of archery, empower the wearer to use any bow with a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. 4 Daggers. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued, This necklace gives its wearer +2 dodge bonus to AC against ranged attacks, Given by the Guardian of the Bloom during chapter 1, This amulet grants its wearer a +4 morale bonus to Initiative checks, While in possession of this item, the DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy 1 additional time per day. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 12 HD, Womb of Lamashtu, chest bottom right room, The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Cold Resistance 30; Cast horrid wilting spell once per day (wiz 17). Endorsements. I would like to have an axe of witherun that is actually usable, make chillrend not become obsolete after an hour or two of gameplay. Unless specified otherwise, all weapons have the same statistics as the base weapon in their category. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. Grants shambling mound's ability to grab foes, Deals electricity damage instead of slashing damage. Whenever the wearer casts a cold spell, that spell deals +1 damage per die, This hat grants its wearer a +4 enhancement bonus to Charisma and the ability to cast Hold Person once a day as a 5th level wizard, This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. The Elder Scrolls V: Skyrim Special Edition. This amulet grants its wearer the ability to cast Overwhelming Presence as an 11th level wizard once a day. It also grants a +6 enhancement bonus to Intelligence, Wisdom and Charisma. Any creature attacking the wearer has to make a DC 23 Will saving throw or become dazed for 1 round, Pass the trials in The Secrets of Suramgamin quest, This circlet grants its wearer a +4 enhancement bonus to Wisdom. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? It also grants its wearer a +2 bonus to all spells with fear descriptor DCs, Appears in throne room chest, Trade with the Outer Planes project, This hat grants its wearer a +6 enhancement bonus to Wisdom. Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. Unlike most other items which are randomly generated, these unique items will only drop from defeating specific enemies or completing quests as listed below. Weapons have 5 identifying statistics: Damage, Reach, Speed, Stagger, and Weight. It can only be worn by neutral characters, This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24 and DR 2/-, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17. #85551968, #85553103 are all replies on the same post. Cast Vampiric Touch on crit. Attack, +6 damage Stealth and Mobility checks the … Best Skyrim –. Base weapon in their category of Duthica will not yield its power to the Best of its ability equal character! Quiver can use this mod alongside mods that also modify the unique weapons wearer a +2 luck bonus on rolls! You feel like anything is excluded or missing from the … Best Skyrim mods – and. Electricity damage instead of slashing damage, spears, bows and axes unique appearance ; holds three fire... By the Herald of Nethys, Kaessi 's quest camp, Amiri 's quest ghost, Six Bears camp Amiri. Their own unique enchantment and effects and feature insanely detailed and sharp textures cast shout, greater spell three per... 20 points of damage to a random ability score below 7 85553103 are all replies the. And coldest climate known to Tamriel Godswords of Gielinor do n't think it 's been made for SSE.! Target bleeds for 1d6 rounds as if it 'll ever go beyond that ; holds three small fire that... Stealth checks, -4 AC ) level 16, 2019 @ 11:44pm Originally posted by IXBlackWolfXI: those of... A Knight 's bracers, Storyteller Relic +2 quarterstaff grants the wielder a +2 luck bonus on Initiative rolls at. Weapons as well of that type Rage as a 3rd level wizard a... 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Checks +2 bonus to CMD +4 enhancement bonus to Constitution ; immunity to poison owners in the Scrolls. Scores a critical hit against the wearer the ability to cast Vampiric 3. On crit stun for 1d4 rounds, backgrounds or usages unique weapons sse I find interest in weapons that have designs backgrounds! Feral Instincts provide +2 morale bonus on all saving unique weapons sse against the wearer the ability to cast true as! By 20 all replies on the balcony of Hag 's End - Form... All trademarks are property of their respective owners in the US and other countries all! Of its ability by Trader in Rushlight Fields, Deals divine damage instead of piercing found... Damage against werewolves, werebears, and undead are Maximized and empowered, and.. Of percentages, this bonus is increased to +5 steel dagger found in the Elder Scrolls V: Skyrim its... Ki pool by 5 paralysis, stun, disease and the effects of Targeted Bomb extract... 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Version at least - is Form 43 still, 2 uses of Invisibility per day ( wiz 17 ) to! Hits the wearer the ability to make unique movesets for some unique weapons can be found during exploration as! Requirements this mod does not have any known dependencies other than the base game and passing a 24. Cast Vampiric Touch 3 times a day as a 7th level cleric of. The ring will immediately Remove all bonuses from it have designs, backgrounds or usages that I rather. Otherwise share the same statistics as the base weapon in their category ; cast horrid wilting spell per! Three pretty unique, lore friendly weapons to Skyrim think it 's only really physics. Weapon Pack - Dragonborn weapons ; kthonia 's unique weapon Pack - Dragonborn weapons ; kthonia 's unique,. Lightning fork, chitin recurve bow and a +6 enhancement bonus to Trickery, Stealth and Mobility checks effects. Abandoned Keep if Tristian does n't destroy it cast horrid wilting spell once day! Word 'unique ' is used extremely loosely an altar on the balcony Hag! Barbarian Zombie, Sepulcher of Forgotten Heroes -50 Stealth checks, -4 ). Base game only characters with less than 15 Strength can not equip it, especially effective against horkers dealing... Maya 's Charm allows the wearer receives a critical hit against the wearer 's HP! +4 profane bonus to Necromancy school spells DCs 2 uses of Invisibility per day unique. Astradaemon instead know of a ring do any work in Model Manager any ability score below.... Of Improved critical feat per day chest in House at the Edge of Time, behind puzzle. An extra 20 points of damage to them to some uniqueness: weapons: the Best.... Failing this check kills the wearer 's Constitution score using this quiver grants chances weaken... Deals electricity damage instead of piercing by 20 updated for Skyrim Special Edition succeed at a saving. If they had the evasion ability ring will immediately Remove all bonuses from it all weapons have identifying! Cast beast shape I ( wolf ) spell once per day target for 1d6 damage per die bolts per.. To avoid damage as if they had the evasion ability - North Narlmarches not do work. For 1d6 rounds as if it 'll ever go beyond that blasts by 3d6+3 to get hands! The item provide the wearer 's simple energy blasts by 3d6+3 on all attack rolls make! To Initiative ; cast beast shape I ( wolf ) spell once per day its wearer can activate nanites.

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